Role
Product Designer
Contribution
App, Web design, Style Guide
Industry
Sports tech, AI
Year
2018-2019
GAME GOLF is a smart golf tracker. It changes how golfers and instructors around the world use data to improve on-course performance through machine learning and AI. Since its introduction in 2014, GAME Golf has been used in 135+ countries, with over 36,000 courses mapped, over 3 million rounds played, and 300+ million shots tracked.
The What—or how does success look like
The Why—or why is this a problem today
The Who—or who is this product for
Instead of forcing the user to first click the "Continue" button — and realize he's made a mistake in one of the fields after the fact — we wanted to inform him of any mistypes right away by contextually validating every field on the go.
One of the bigger pain points we found when interviewing existing users, was that they were presented with many different types of doing the same action across different places in the software.
So in an effort to address that — we created a set of visual interactions (part of a new style guide, see later) that provide value while staying on brand.
To ensure an easy to understand and simple setup experience, we distilled the setup flow into only 3 parts - Pair, Add clubs and Connect. With the help of the GD team, we also created custom illustrations that portray each step's physical touchpoint. The intention is to prepare the user for what the next step is about.
→ We found out that having more steps with less cognitive load resulted in a faster experience, than the other way around. That's why we spent a fair amount of time finding the right balance between number of steps and must-have steps.
We knew we only had one chance to make sure the user is left with a good first impression(experience). So we aimed to make the pairing experience between hardware and software as humanly and close to real life as possible — through thoughtful copy and as little cognitive load as possible.
We designed for a supportive experience at all times. We did that through adding a sense of state per user executed action (e.g. success/error snackbars), pinned help buttons on all screens, error states, followed by guidance via resolution paths.
To ensure continuity across app and web, we created a set of components that align with the company's brand guidelines. This way we increased dev and design team's collaboration efficiency and set the ground for a minimal (if any) tech debt.
For a consistent exprience across different platforms, we set up a few layout principles from the get-go. E.g. using an 8pt grid system across.
Moreover, to accommodate the designs for both iOS, Android and Watch screen sizes, we used common practices from Apple's iOS & WatchOS HIG and Google's Material guidelines.
After completing signing up on the web, we wanted to create an easy transition to the product for new users. To do so, we created a set of quick tutorials, aimed to get the user started by highlighting the key areas of the page.
The 'Golf bag' page is the place for users to get an overview of thei r paired devices, add new ones or re-assign the ones they don't use anymore.
Adding clubs is how users link their clubs to their Game Golf devices.
→ An interesting challenge was that the new line of devices from Game Golf (PRO) could only be linked on the app. To address that, we added an informative page in the web user journey, to guide the user to finish the action on the app.
In the app, we created devices management pages to help the user navigate through pairing, removing or updating devices.